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# The Minecraft editions Gate supports.
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editions:
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# Java Minecraft edition is the first popular edition for desktops.
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java:
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enabled: true
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config:
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# The bind address to listen for Minecraft client connections.
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bind: 0.0.0.0:25565
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# Whether to use the proxy in online (authenticate players with Mojang API) or offline mode (not recommended).
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onlineMode: true
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# Registers servers with the proxy by giving the address of backend server a custom reference name.
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servers:
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# The list of servers to try (ordered) to connect a player to
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# upon login or fallback when a player is kicked from a server.
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try:
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# Configure the response for server list pings.
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status:
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# The message of the day in legacy '§' format or modern text component '{"text":"...", ...}' json.
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motd: |
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§bA Gate Proxy
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§bVisit ➞ §fgithub.com/minekube/gate
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# The maximum players shown (is not the actual player limit!).
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showMaxPlayers: 1000
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# The server image (optimal 64x64); a path of an image file or the base64 data uri.
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favicon: data:image/png;base64,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# Whether to log ping requests in the console.
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logPingRequests: false
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# Whether the proxy should present itself as Forge/FML-compatible server.
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announceForge: false
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# Whether the proxy should support bungee plugin channels.
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# (Disable this if your backend servers are untrusted.)
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bungeePluginChannelEnabled: true
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# Whether to register builtin commands on proxy start.
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# Default: true
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builtinCommands: true
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# Whether players require permissions to
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# execute a builtin proxy command like /server.
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# Ignore this if `builtinCommands` is set to false.
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# (This should be set to true in production environments.)
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# Default: false
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requireBuiltinCommandPermissions: false
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# Declares the proxy commands to 1.13+ clients.
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# Default: true
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announceProxyCommands: true
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# Should the proxy enforce the new public key
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# security standard added in Minecraft 1.19?
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# Default: true
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forceKeyAuthentication: false
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# The default disconnect reason to kick player on proxy shutdown when no other reason was given.
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# Either in simple legacy '§' format or modern text component '{"text":"...", ...}' json.
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shutdownReason: |
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§cGate proxy is shutting down...
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Please reconnect in a moment!
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# Packet compression settings.
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compression:
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# The minimum size (in bytes) a packet must be before the proxy compresses it.
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# The Minecraft vanilla server uses 256 by default.
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threshold: 128
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# Indicates what zlib compression level Gate should use.
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# It goes from -1 to 9 where zero means no compression and -1 the default.
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level: 6
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# The time in milliseconds Gate waits to connect to a server before timing out.
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connectionTimeout: 5000
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# The time in milliseconds Gate waits to receive data from a server before timing out.
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# If you use Forge, you may need to increase this setting.
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readTimeout: 30000
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# Whether to reconnect the player when disconnected from a server.
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failoverOnUnexpectedServerDisconnect: true
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# Enabled extra debug logging (only for debugging purposes).
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debug: false
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# This allows you to customize how player information such as IPs and UUIDs are forwarded to your server.
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# See the documentation for more information.
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forwarding:
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# Options: legacy, none, velocity
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mode: velocity
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# The secret used if the mode is velocity.
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velocitySecret: secret
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# The quota settings allows rate-limiting IP (last block cut off) for certain operations.
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# ops: The allowed operations per second.
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# burst: The maximum operations per second (queue like). One burst unit per seconds is refilled.
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# maxEntries: The maximum IPs to keep track of in cache for rate-limiting (if full, deletes oldest).
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quota:
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# Limit how many new connections can be established by the same IP range.
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connections:
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enabled: false
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ops: 5
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burst: 10
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maxEntries: 1000
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# Limit how many login requests can be made by the same IP range.
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logins:
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enabled: false
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burst: 3
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ops: 0.4
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maxEntries: 1000
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# Whether and how Gate should reply to GameSpy 4 (Minecraft query protocol on UDP) requests.
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query:
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enabled: false
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port: 25577
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showPlugins: false
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bedrock:
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# Bedrock edition is not yet supported!
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enabled: false
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# Configuration for Connect, a network that organizes all Minecraft servers/proxies
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# and makes them universally accessible for all players.
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# Among a lot of other features it even allows players to join locally hosted
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# Minecraft servers without having an open port or public IP address.
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#
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# Visit https://developers.minekube.com/connect
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connect:
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# Enabling Connect makes Gate register itself to Connect network.
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# This feature is disabled by default, but you are encouraged to
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# enable it and get empowered by the additional network services
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# and by the growing community in this ecosystem.
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enabled: false
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