# The Minecraft editions Gate supports. editions: # Java Minecraft edition is the first popular edition for desktops. java: enabled: true config: # The bind address to listen for Minecraft client connections. bind: 0.0.0.0:25565 # Whether to use the proxy in online (authenticate players with Mojang API) or offline mode (not recommended). onlineMode: true # Registers servers with the proxy by giving the address of backend server a custom reference name. servers: # The list of servers to try (ordered) to connect a player to # upon login or fallback when a player is kicked from a server. try: # Configure the response for server list pings. status: # The message of the day in legacy '§' format or modern text component '{"text":"...", ...}' json. motd: | §bA Gate Proxy §bVisit ➞ §fgithub.com/minekube/gate # The maximum players shown (is not the actual player limit!). showMaxPlayers: 1000 # The server image (optimal 64x64); a path of an image file or the base64 data uri. favicon: data:image/png;base64,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 # Whether to log ping requests in the console. logPingRequests: false # Whether the proxy should present itself as Forge/FML-compatible server. announceForge: false # Whether the proxy should support bungee plugin channels. # (Disable this if your backend servers are untrusted.) bungeePluginChannelEnabled: true # Whether to register builtin commands on proxy start. # Default: true builtinCommands: true # Whether players require permissions to # execute a builtin proxy command like /server. # Ignore this if `builtinCommands` is set to false. # (This should be set to true in production environments.) # Default: false requireBuiltinCommandPermissions: false # Declares the proxy commands to 1.13+ clients. # Default: true announceProxyCommands: true # Should the proxy enforce the new public key # security standard added in Minecraft 1.19? # Default: true forceKeyAuthentication: false # The default disconnect reason to kick player on proxy shutdown when no other reason was given. # Either in simple legacy '§' format or modern text component '{"text":"...", ...}' json. shutdownReason: | §cGate proxy is shutting down... Please reconnect in a moment! # Packet compression settings. compression: # The minimum size (in bytes) a packet must be before the proxy compresses it. # The Minecraft vanilla server uses 256 by default. threshold: 128 # Indicates what zlib compression level Gate should use. # It goes from -1 to 9 where zero means no compression and -1 the default. level: 6 # The time in milliseconds Gate waits to connect to a server before timing out. connectionTimeout: 5000 # The time in milliseconds Gate waits to receive data from a server before timing out. # If you use Forge, you may need to increase this setting. readTimeout: 30000 # Whether to reconnect the player when disconnected from a server. failoverOnUnexpectedServerDisconnect: true # Enabled extra debug logging (only for debugging purposes). debug: false # This allows you to customize how player information such as IPs and UUIDs are forwarded to your server. # See the documentation for more information. forwarding: # Options: legacy, none, velocity mode: velocity # The secret used if the mode is velocity. velocitySecret: secret # The quota settings allows rate-limiting IP (last block cut off) for certain operations. # ops: The allowed operations per second. # burst: The maximum operations per second (queue like). One burst unit per seconds is refilled. # maxEntries: The maximum IPs to keep track of in cache for rate-limiting (if full, deletes oldest). quota: # Limit how many new connections can be established by the same IP range. connections: enabled: false ops: 5 burst: 10 maxEntries: 1000 # Limit how many login requests can be made by the same IP range. logins: enabled: false burst: 3 ops: 0.4 maxEntries: 1000 # Whether and how Gate should reply to GameSpy 4 (Minecraft query protocol on UDP) requests. query: enabled: false port: 25577 showPlugins: false bedrock: # Bedrock edition is not yet supported! enabled: false # Configuration for Connect, a network that organizes all Minecraft servers/proxies # and makes them universally accessible for all players. # Among a lot of other features it even allows players to join locally hosted # Minecraft servers without having an open port or public IP address. # # Visit https://developers.minekube.com/connect connect: # Enabling Connect makes Gate register itself to Connect network. # This feature is disabled by default, but you are encouraged to # enable it and get empowered by the additional network services # and by the growing community in this ecosystem. enabled: false